NintendoAge http://nintendoage.com/forum/ -Sqooner Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-07-15T21:52:18 -05.00 Natty Bumppo 50
On Skies of Arcadia for Dreamcast, on my second playthrough (thankfully didn't happen to me the first time) I saved right before you are confronted by the first one of those gigantic bosses in an airship battle, same type of deal where if you save at the save point with low health and low items you literally have to start the entire game over as far as I'm aware, it's impossible to defeat the boss, and you can't go backward either. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-07-15T19:14:29 -05.00 Natty Bumppo 50 Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-07-15T18:53:43 -05.00 Natty Bumppo 50 Originally posted by: Quaze

Originally posted by: TDIRunner

Tomb Raider Legend.

In the King Arthur level at the serpent boss battle. If you try to activate the cages hanging from the ceiling before you enter the tomb at the end, they will not be able to drop from the ceiling during the boss battle. The cages are the only things that can harm the boss. It's impossible to complete the boss if this glitch happens, and if you saved your game after initiating the glitch (which most would do in preparation for the boss), you are SOL.

I know this glitch exists on the PS2 version. I'm not sure about any other version.


I had a similar situation (saving the game in a situation that prevents you from beating the game) in the original Resident Evil. My save file was right before the last boss encounter, with too little ammo to kill him and no way to obtain any more ammo. Game over.


What happened to your knife? ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-07-15T18:51:26 -05.00 Natty Bumppo 50 Originally posted by: TDIRunner

Tomb Raider Legend.

In the King Arthur level at the serpent boss battle. If you try to activate the cages hanging from the ceiling before you enter the tomb at the end, they will not be able to drop from the ceiling during the boss battle. The cages are the only things that can harm the boss. It's impossible to complete the boss if this glitch happens, and if you saved your game after initiating the glitch (which most would do in preparation for the boss), you are SOL.

I know this glitch exists on the PS2 version. I'm not sure about any other version.

I had a similar situation (saving the game in a situation that prevents you from beating the game) in the original Resident Evil. My save file was right before the last boss encounter, with too little ammo to kill him and no way to obtain any more ammo. Game over. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-07-15T16:23:17 -05.00 Natty Bumppo 50 I got stuck at the 5th boss (a snowman). I got stuck at the left top side of the screen, I jumped again and Noah got off screen. Never to return again (I could hear him jumpong and shooting but no matter what I tried he didn't return on-screen).

Sucks big time. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-06-11T00:01:08 -05.00 Natty Bumppo 50 Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-06-10T00:34:14 -05.00 Natty Bumppo 50
Instant game ender for me. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-06-09T11:29:28 -05.00 Natty Bumppo 50 Originally posted by: Brock Landers

Might and Magic III for SNES. You can trigger a glitch that locks the game and wipes your save.

Did I also mention it might be the longest game on the system?  20+ hours down the drain.  

I've encountered a ton of game-ending glitches over the years, ranging from the random to the reproducible. One that comes to mind on the SNES is Porky Pig's Haunted Holiday -- it's very easy to accidentally clip through the scenery in that game, and sometimes it can softlock you. Another one is Harley's Humongous Adventure, which is famous for crashing with a "FATAL ERROR".

Other systems...I once had a winning run on Tower of Doom (Intellivision) spoiled when I mysteriously ended up outside the dungeon walls. Hard to know if that's failing hardware, a bug in the game engine, or what.

Also on the Intellivision, you can softlock Championship Tennis by checking your score at the wrong time. And I've had USCF Chess softlock on me repeatedly if the game follows certain sequences of moves. The Atari 2600 Video Chess game also has the reputation of softlocking/bugging out but it never happened to me.

A laserdisc FMV game I played, Kingdom II: Shadoan (Mac version), seems to have a bug that makes the game unwinnable on the lower difficulty setting (a key scene never becomes available).

Getting back to RPGs: Beggar Prince on the Genesis has a famous bug that can make the game unwinnable if you revisit a previous area, but I avoided it. However a later release from the same company, Star Odyssey, mysteriously corrupted my save game right before the final boss -- I had to replay the whole thing. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-06-08T22:06:14 -05.00 Natty Bumppo 50 Originally posted by: mbd39

A new copy of God of War would freeze at the Zeus fight. I had to replay the final boss battles three times before I could beat the game.

A used copy of God of War II kept glitching and then eventually just froze at a certain point. I had to order a new copy in order to finally beat the game.

Why are used disc games always so scratched up?


GoW 1 or 2 (I don't remember which) killed my first PS2. Froze up in the final boss fight and it never played another disc after that. ]]>
Game ending glitches... http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=181435 2019-06-08T20:44:52 -05.00 Natty Bumppo 50
They fixed it in a newer release; you can tell by the bold print on the end label. ]]>