NintendoAge http://nintendoage.com/forum/ -Sqooner Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-05-17T23:52:49 -05.00 bunnyboy 43 Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-05-17T23:43:29 -05.00 bunnyboy 43 Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-05-17T23:33:03 -05.00 bunnyboy 43 Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-05-17T23:30:02 -05.00 bunnyboy 43 Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-04-04T13:30:00 -05.00 bunnyboy 43
The pattern table numbers are showing which color each pixel is using from that attribute table.

The 0s are using the first color out of the second set of attribute colors, which would be color 4 (or black).
The 1s are using the second color out of the second set of attribute colors, which would be color 5 (or red).
The 2s are using the third color out of the second set of attribute colors, which would be color 6 (or yellow).
If there were any 3s, it would use white. ]]>
Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2014-04-04T12:28:49 -05.00 bunnyboy 43 Originally posted by: bunnyboy

 
Can someone explain what Attribute Table does to the Pattern Table Entry to change 0 to 4, 1 to 5 and 2 to 6. ]]>
Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2013-09-03T15:26:34 -05.00 bunnyboy 43 Originally posted by: Tommy The Cat

Question: The first table above shows a layout of the various addresses and what they are for. The second table goes into further detail for $0000 thru $3FFF and shows $2000 thru $23C0 as being a name table of 30x32 tiles.

1) What exactly is a name table? (I'm not a programmer)

2) How come later on in the tutorial specific values/settings are stored in the low $2000's? These don't seem to be related to tiles.
1) A name table is basically the background for one full screen.

2) The name table starting at $2000 is in the PPU, the values written to the low $2000's are in the CPU. You can't write directly to the PPU, or read from it.

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Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2013-09-03T15:10:41 -05.00 bunnyboy 43
1) What exactly is a name table? (I'm not a programmer)

2) How come later on in the tutorial specific values/settings are stored in the low $2000's? These don't seem to be related to tiles. ]]>
Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2013-08-01T14:52:40 -05.00 bunnyboy 43 Originally posted by: fawfulmark2

Ok, so I've been writing these guides down inside a notebook,and I need toknow: can I get a listof what exactly the 16 colors used in the example chart are? like I know #7 is white but what about the rest? Your code picks the 16 color palette, so that number/color chart is not something to memorize.
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Nerdy Nights week 2 http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4291 2013-08-01T14:30:53 -05.00 bunnyboy 43