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 <title>NintendoAge</title>
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		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2018-02-15T09:07:56 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ Let me tell you, the paint is a huge pain in the a$$!  Took me 2 tries.  I would suggest if you want to do it, get the wallpaper kind!  Oh and if you do the paint, get a foam roller, not a regular paint roller lol. ]]></description>
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		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2018-02-11T23:56:01 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ I need a marker board wall! ]]></description>
	</item>

	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2018-02-10T12:07:31 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ I had to share my madness of learning how this background compression works so I could modify it a bit.  I always knew how it worked for the most part but I never changed the variable names to be a bit easier to read and now I'm trying to use it in a scrolling engine.  

I attached the picture of my wall.  My daughter thought I snapped lol.

Edit: this somehow ended up on the main topic instead of background compression so I added what it was ]]></description>
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		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2017-09-02T17:22:35 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ I&#39;d like to find someone to make this with some day but here are some graphics I made for fun for a binding of isaac gameboy thing. Some would need reworking because I forgot one of the colors needs to be transparency though.<br />
<br />
<img src="https://i.imgur.com/tCjDZip.png" /><br />
<img src="https://i.imgur.com/b8H2I8q.png" /><br />
<img src="https://i.imgur.com/hdYes97.gif" /><br />
<img src="https://i.imgur.com/gMlWEiu.png" /> ]]></description>
	</item>

	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2017-02-25T20:39:55 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ My old blog doesn't let me log in for some reason, so I made a new one.<br /><br />http://andykoenigs.blogspot.com/ ]]></description>
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	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2016-12-23T08:00:19 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ <div class="FTQUOTE"><i>Originally posted by: <b>AndyBro</b></i><br />
&nbsp;
<div class="FTQUOTE"><br />
Originally posted by: Mega Mario Man (sorry noob here not sure how I deleted this lol fakkk)<br />
<br />
Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru&#39;s stuff. Nothing out there that allows you to do it from a canned software.</div>
Ok thanks it&#39;s time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you&#39;ll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. Now to try Learning code. The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.<br />
<br />
&nbsp;</div>
Just remember, there are plenty of brewers out there that had 0 experience with coding and were able to pick this up. Just remember, you won&#39;t learn it all over night, or in a month, or 3 months, or even a year! I&#39;m 2.5 years into and still don&#39;t know a lot, such as collision code, metasprites, and scrolling. But here I am, slogging away on a game that will be released this year. I did study many programming languages in college, but I pretty much retained none of them and really hated it. But I was able to learn from the tutorials on here with no issues with minimal background. I pretty much only understood how to operate hexidecimal and binary numbers with my computer and networking background. 6502 Assembly and NES hardware were uncharted waters for me.<br />
&nbsp; ]]></description>
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	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2016-12-23T04:06:30 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ <div class="FTQUOTE">
	<i>Originally posted by: <b>AndyBro</b></i><br />
	<br />
	Ok thanks it&#39;s time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you&#39;ll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. <b>Now to try Learning code.</b> The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.<br />
	&nbsp;</div>
<br />
<br />
Assembly<br />
<br />
<a href="http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=7155">http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=7155</a><br />
<br />
If interested in 6502 assembly, I also advice a good reading to the list of opcodes, and to keep it close while experimenting with your code:<br />
<br />
<a href="http://www.obelisk.me.uk/6502/reference.html">http://www.obelisk.me.uk/6502/reference.html</a><br />
<br />
make sure to understand concepts such accumulator, x and y registers, and processor flags.<br />
<br />
<br />
C<br />
<br />
<a href="http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=169311">http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=169311</a><br />
<br />
FamiTracker<br />
<br />
<a href="http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=169473">http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=169473</a><br />
<br />
<br />
Happy Holidays as well. <span class="sprites_emoticons absmiddle" id="emo_smile">&nbsp;</span> ]]></description>
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	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2016-12-23T01:30:34 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ <div class="FTQUOTE"><br />
Originally posted by: Mega Mario Man (sorry noob here not sure how I deleted this lol fakkk)<br />
<br />
Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru&#39;s stuff. Nothing out there that allows you to do it from a canned software.</div>
Ok thanks it&#39;s time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you&#39;ll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. Now to try Learning code. The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.<br />
<br />
&nbsp; ]]></description>
	</item>

	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2016-12-22T19:58:04 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ <div class="FTQUOTE"><i>Originally posted by: <b>AndyBro</b></i><br /><br />Can an nes game be made with GameMaker software for us code inept folks?</div><br /><br /><br />

Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru's stuff. Nothing out there that allows you to do it from a canned software. ]]></description>
	</item>

	<item>
		<title> [Homebrew] NintendoAge Programming Resources</title>
		<link>http://nintendoage.com/forum/messageview.cfm?catid=22&amp;threadid=33287</link>
		<pubDate>2016-12-22T02:54:05 -05.00</pubDate>
		<dc:creator>Mario's Right Nut</dc:creator>
			<slash:comments>30</slash:comments>
		<description><![CDATA[ Can an nes game be made with GameMaker software for us code inept folks? ]]></description>
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