NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2018-02-15T09:07:56 -05.00 Mario's Right Nut 30 [Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2018-02-11T23:56:01 -05.00 Mario's Right Nut 30 [Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2018-02-10T12:07:31 -05.00 Mario's Right Nut 30 [Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2017-09-02T17:22:35 -05.00 Mario's Right Nut 30



]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2017-02-25T20:39:55 -05.00 Mario's Right Nut 30
http://andykoenigs.blogspot.com/ ]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2016-12-23T08:00:19 -05.00 Mario's Right Nut 30 Originally posted by: AndyBro
 

Originally posted by: Mega Mario Man (sorry noob here not sure how I deleted this lol fakkk)

Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru's stuff. Nothing out there that allows you to do it from a canned software.
Ok thanks it's time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you'll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. Now to try Learning code. The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.

  Just remember, there are plenty of brewers out there that had 0 experience with coding and were able to pick this up. Just remember, you won't learn it all over night, or in a month, or 3 months, or even a year! I'm 2.5 years into and still don't know a lot, such as collision code, metasprites, and scrolling. But here I am, slogging away on a game that will be released this year. I did study many programming languages in college, but I pretty much retained none of them and really hated it. But I was able to learn from the tutorials on here with no issues with minimal background. I pretty much only understood how to operate hexidecimal and binary numbers with my computer and networking background. 6502 Assembly and NES hardware were uncharted waters for me.
  ]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2016-12-23T04:06:30 -05.00 Mario's Right Nut 30 Originally posted by: AndyBro

Ok thanks it's time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you'll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. Now to try Learning code. The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.
 

Assembly

http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155

If interested in 6502 assembly, I also advice a good reading to the list of opcodes, and to keep it close while experimenting with your code:

http://www.obelisk.me.uk/6502/reference.html

make sure to understand concepts such accumulator, x and y registers, and processor flags.


C

http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&threadid=169311

FamiTracker

http://vintage.nintendoage.com/forum/messageview.cfm?catid=22&threadid=169473


Happy Holidays as well.   ]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2016-12-23T01:30:34 -05.00 Mario's Right Nut 30
Originally posted by: Mega Mario Man (sorry noob here not sure how I deleted this lol fakkk)

Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru's stuff. Nothing out there that allows you to do it from a canned software. Ok thanks it's time, I think, to start putting it all together. I played with famitracker for an hour and produced some majic I feel. Nothing special to the trained chip tune sorcerer, but a good start (if you click on my soundcloud link you'll find the top post is this first crack I took at it) I have much to learn for sure, including dpcms. Now to try Learning code. The brew has to start somewhere. Really glad to have had some great feed back already from yourself and others. Happy holidays.

  ]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2016-12-22T19:58:04 -05.00 Mario's Right Nut 30 Originally posted by: AndyBro

Can an nes game be made with GameMaker software for us code inept folks?


Nothing like that available. Either have to learn NESASM Assembly to use the tutorials on here, another Assembly language for other compilers, or C using Shiru's stuff. Nothing out there that allows you to do it from a canned software. ]]>
[Homebrew] NintendoAge Programming Resources http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=33287 2016-12-22T02:54:05 -05.00 Mario's Right Nut 30