NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] Brony Blaster! (Top-down level procedural generation complete) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-03-19T19:02:15 -05.00 Vectrex28 162   ]]> [Homebrew] Brony Blaster! (Brony Golf complete) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-24T10:50:31 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Brony Golf minigame!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-21T20:38:29 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Brony Golf minigame!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-21T13:44:18 -05.00 Vectrex28 162   ]]> [Homebrew] Brony Blaster! (Brony Golf minigame!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-19T17:21:33 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Shops completed!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-18T16:34:10 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Shops completed!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-18T04:03:24 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Shops completed!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-16T19:12:27 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Money stuff!!! Coins and shops) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-15T14:08:18 -05.00 Vectrex28 162 [Homebrew] Brony Blaster! (Top-down updates galore!) http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=142081 2017-01-12T14:23:56 -05.00 Vectrex28 162 Originally posted by: user

I think that I already said that, but it will not hurt to say it once more.

I admire your talent and (mostly) patience in drawing and (mostly) composing the game backgrounds (I love to draw pixel art and NES tiles, but I guess I would not love so much to compose several backgrounds sections of a scrolling game in different map locations of the story). In every screen shot that you posted, every element is well detailed, makes sense, the composition looks reasonable in terms of item placement, position, and distances between things, the proportions and perspective is always reasonable (especially considering the limits of the NES graphics), the screen looks interesting to look at in pretty much every corner, the colors contrast nicely, the full image on the screen is balanced and not too much filled up, or messy. It looks a nice videogame screen all together.

I suppose that a good chunk of the time you are dedicating to this project goes to laying down the graphics of these screens, so besides coding talent (the game mechanics and game play controls cannot be judged from images and videos, but I think that they will be on the same great level as well), there is also graphics dedication (and time spent) in creating appealing backgrounds screens to look at.

All together, how vast the game will be? Also, may I ask what mapper it will use? How many banks of CHR ROM (or RAM) it needs?

It seems a pretty ambitious, complex, and complete (gameplay wise) game to realize, so big respect for trying such project.
So far, the game is at 256K PRG and 128K CHR, but I might be tempted to add a little more PRG if need be since some of the compression methods used by the game are a little dated compared to what I use today. Still, I don't see the need to add PRG in the near future.

As for graphics, since I only have a mac as a laptop, I usually do graphical work when I'm in the train or anything like that since my dev tools are PC only, so a lot of time is definitely spent drawing graphics. Plus it helps to pass the time so I also do it for fun. 

As for the size of the project, I'm definitely trying to make something that plays like what we had on the NES back in the day, especially in my favourite period, 1991-1994 ]]>