NintendoAge http://nintendoage.com/forum/ -Sqooner Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T17:27:08 -05.00 DaneNES 33 Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T17:18:21 -05.00 DaneNES 33 Originally posted by: DaneNES
 
 

This sets awesome. Now that I’m looking it’s a sanwa clone I think.
https://rover.ebay.com/rover/0/0/0?mpre=https%3A%2F%2Fwww.eb...
"Ships from China"... definitely a clone of something  

The buttons look like Sanwa clones, since Happ buttons use separate and interchangeable microswitches mounted on the bottom.

I gather than Sanwa buttons feel more like old school leaf switches.
I grew up on clicky micro switches, though, so definitely prefer Happ for my buttons.

I can see the argument for Sanwa sticks, though.  They are supposed to be really nice (and 8-way Happ sticks can run into issues registering clean inputs along a specific axis)
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Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T17:17:55 -05.00 DaneNES 33 Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T17:12:41 -05.00 DaneNES 33 Originally posted by: arch_8ngel
 
Originally posted by: DaneNES
 
Originally posted by: arch_8ngel
 
Originally posted by: DaneNES

Oh ok. Yeah I mean there's options for the port. I've read a little on it but haven't messed with it yet. You definitely can't just plug the stock a1up controls to it. Not that you asked that. Just saying.

Yeah, it would involve wiring buttons directly to the board.

But if one was buildling a pi-based arcade cabinet, breaking out that kind of direct wiring might be worthwhile depending on what the tradeoffs are in terms of "features".  (i.e. if the breakout potentially has better prioritization for timing concerns and guarantees all simultaneous presses are truly simultaneously acknowledged, etc)
 


Sure. The USB encoders I got are zero delay tho.  I play mk and vamp savior like it’s 1994, so I’m positive there’s no delay. I bought the sanwa control set and I’m happy.

Good to know.

I had one of those huge X-Arcade Tanksticks for awhile and I feel like I remember the keyboard encoder not being able to simultaneously acknowledge all available buttons depressed at once.  (I'm sure they used a generic keyboard encoder that is probably whatever standard part people were buying at the time if they were doing DIY builds)

I could be mis-remembering, though, and keyboard encoders could have gotten past the issue to allow "unlimited" simultaneous presses with no issues.


And USB "should be" basically zero delay, if it is implemented properly, but it would be interesting to see a true frame-test comparing a USB-to-encoder button press result versus a direct wire to the GPIO pinout to see if there might be a single frame difference between the two.
 
This sets awesome. Now that I’m looking it’s a sanwa clone I think. That being said. It’s a cheap cab so no need for outrageous expensive parts. I will say this set feels and responds great. But sometimes there is a slight squeak in the buttons. Not crazy tho.
http://rover.ebay.com/rover/1/711-53200-19255-0/1?type=1&campid=5338390229&toolid=10001&mpre=https%3A%2F%2Frover.ebay.com%2Frover%2F0%2F0%2F0%3Fmpre%3Dhttps%253A%252F%252Fwww.ebay.com%252Fulk%252Fitm%252F263980051027


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Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T08:15:56 -05.00 DaneNES 33 Originally posted by: DaneNES
 
Originally posted by: arch_8ngel
 
Originally posted by: DaneNES

Oh ok. Yeah I mean there's options for the port. I've read a little on it but haven't messed with it yet. You definitely can't just plug the stock a1up controls to it. Not that you asked that. Just saying.

Yeah, it would involve wiring buttons directly to the board.

But if one was buildling a pi-based arcade cabinet, breaking out that kind of direct wiring might be worthwhile depending on what the tradeoffs are in terms of "features".  (i.e. if the breakout potentially has better prioritization for timing concerns and guarantees all simultaneous presses are truly simultaneously acknowledged, etc)
 


Sure. The USB encoders I got are zero delay tho.  I play mk and vamp savior like it’s 1994, so I’m positive there’s no delay. I bought the sanwa control set and I’m happy.
Good to know.

I had one of those huge X-Arcade Tanksticks for awhile and I feel like I remember the keyboard encoder not being able to simultaneously acknowledge all available buttons depressed at once.  (I'm sure they used a generic keyboard encoder that is probably whatever standard part people were buying at the time if they were doing DIY builds)

I could be mis-remembering, though, and keyboard encoders could have gotten past the issue to allow "unlimited" simultaneous presses with no issues.


And USB "should be" basically zero delay, if it is implemented properly, but it would be interesting to see a true frame-test comparing a USB-to-encoder button press result versus a direct wire to the GPIO pinout to see if there might be a single frame difference between the two.
  ]]>
Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T08:02:38 -05.00 DaneNES 33 Originally posted by: arch_8ngel
 
Originally posted by: DaneNES

Oh ok. Yeah I mean there's options for the port. I've read a little on it but haven't messed with it yet. You definitely can't just plug the stock a1up controls to it. Not that you asked that. Just saying.

Yeah, it would involve wiring buttons directly to the board.

But if one was buildling a pi-based arcade cabinet, breaking out that kind of direct wiring might be worthwhile depending on what the tradeoffs are in terms of "features".  (i.e. if the breakout potentially has better prioritization for timing concerns and guarantees all simultaneous presses are truly simultaneously acknowledged, etc)
 

Sure. The USB encoders I got are zero delay tho.  I play mk and vamp savior like it’s 1994, so I’m positive there’s no delay. I bought the sanwa control set and I’m happy. ]]>
Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-30T06:27:41 -05.00 DaneNES 33 Originally posted by: DaneNES

Oh ok. Yeah I mean there's options for the port. I've read a little on it but haven't messed with it yet. You definitely can't just plug the stock a1up controls to it. Not that you asked that. Just saying.
Yeah, it would involve wiring buttons directly to the board.

But if one was buildling a pi-based arcade cabinet, breaking out that kind of direct wiring might be worthwhile depending on what the tradeoffs are in terms of "features".  (i.e. if the breakout potentially has better prioritization for timing concerns and guarantees all simultaneous presses are truly simultaneously acknowledged, etc)
  ]]>
Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-29T22:18:47 -05.00 DaneNES 33 Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-29T14:55:38 -05.00 DaneNES 33 Originally posted by: DaneNES
 
Originally posted by: arch_8ngel
 
Originally posted by: dra600n
 
Originally posted by: arch_8ngel
 
Originally posted by: dra600n

I was debating on doing this. What are your overall thoughts? Are you happy with it? Worth doing? Looks like the Walmart near me has one of the cabs at $100 off.
I think the general consensus is that you can count on needing to replace the buttons and sticks with something better, and that you'll need to fabricate a control panel overlay to prevent wear.

The machine is tiny, but saving the space and the weight, for the novelty of the form factor is probably still worth it, for a project box.

 

I actually have new buttons and joysticks for a previous project that was just wayyy more involved with restoration than I wanted, so I actually have 3/4ths of all the materials. I'd just need the pi and a pair of the cheap keyboard decoders for the buttons, and maybe an amp/speaker setup. That's what makes this project kind of appealing for me. Plus the benefits you mentioned.
 
If you're using a Pi do you need keyboard decoders?  Or can you just wire directly to the digital IO portion of the pi?

 

Not sure I understand the question. The joystick and button sets come with a USB encoder that you plug into and then just plug USB into the pi. my keyboard is inside of this machine hooked up via USB. I don’t use the gpio. But I had the pi completely set up before I installed so that I don’t need to change things
. If I want to add games I do it via IP from my MacBook. If I want to make drastic changes I open the back and pull out the keyboard. Hope that helps.

Yes, the question was whether you tried using the GPIO pins rather than bothering with the keyboard encoder.
(and whether you knew of any merit to doing so, in terms of possible ghosting concerns) ]]>
Raspi 3b+building :Final update http://nintendoage.com/forum/messageview.cfm?catid=7&threadid=186124 2019-04-28T20:05:08 -05.00 DaneNES 33 edit. Idk. 6 of one, 1/2 dozen othe other I suppose. I just went for the asteroids because it’s the most neutral. And on clearance. Least amount of logos  ]]>