NintendoAge http://nintendoage.com/forum/ -Sqooner Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-06T01:10:45 -05.00 Little Samson 25 Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-06T01:08:32 -05.00 Little Samson 25
For things like creating graphics and level editors, there were computer programs written in C. Generally that is still done today, using whatever language the person is comfortable with (basic, c, java, etc). Maybe albailey can note what he has done here, I haven't written the level editor for my game yet.

Today we have it even easier, because accurate emulators with full debuggers are freely available. Back in the NES era everything had to be run on the real NES with very limited debuggers. That is why there are still so many prototype boards with UV eproms in sockets around. ]]>
Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-05T23:33:53 -05.00 Little Samson 25 Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-05T21:12:32 -05.00 Little Samson 25 Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T19:20:22 -05.00 Little Samson 25 Originally posted by: bunnyboy
I think I will start weekly tutorial threads tonight or tomorrow, with the absolute most basic stuff first. If you already understand binary/hex/processors then you will have to wait a few weeks to get new info.

been waiting for something like this for some time ]]>
Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T18:57:21 -05.00 Little Samson 25
~~NGD ]]>
Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T18:39:14 -05.00 Little Samson 25 Originally posted by: bunnyboy

I think I will start weekly tutorial threads tonight or tomorrow, with the absolute most basic stuff first. If you already understand binary/hex/processors then you will have to wait a few weeks to get new info.

I'm looking forward to this! ]]> Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T17:41:34 -05.00 Little Samson 25

I think I will start weekly tutorial threads tonight or tomorrow, with the absolute most basic stuff first. If you already understand binary/hex/processors then you will have to wait a few weeks to get new info. ]]>
Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T13:33:50 -05.00 Little Samson 25 Originally posted by: bunnyboy

Originally posted by: Little Samson
what software do you recommend?

<br>
Notepad, and yes that is serious. To write a game you need to use 6502 assembly language, there is no game making software. My unfinished programming guide is athttp://www.nespowerpak.com/nesasm.pdf. Eventually I will start a real tutorial in this forum...

I would love if you started a tutorial like that. I'd like to be the first one to enroll. ]]>
Stinkoman 20X6 cart http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=4097 2007-12-04T12:24:40 -05.00 Little Samson 25 http://www.nesdev.com/#NESPrograms but it may not be commented well! Just to see programs running you can use a good emulator with debugger like FCEUXD SP and step through the code one line at a time. It also has graphics and color palette viewers to give you a better idea of what it takes to make the backgrounds. Having the debugger makes everything far easier than it was in the NES era! ]]>