NintendoAge http://nintendoage.com/forum/ -Sqooner Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-03-02T14:24:07 -05.00 A2600 12 Originally posted by: SoleGooseProductions

Zelda Classic has some similar things, if I recall (I used to mess around with it many years ago), and there were always just weird dead spaces where they lengthened the screen. It's been a while though.

Edit: Just to clarify. When I think of really good game design, like what we see in Zelda IV, I tend to look at it like a fine Swiss watch. If you want to re-size the watch, you can't just simply blow up the pieces, or add dead space to the frame without altering the contents. It's an integral whole. Just my philosophy with game design.

For an example of the reverse, check out Spiritual Warfare for the Game Boy. Here the frame was too big so they introduced scrolling instead of re-designing it to fit. Definitely loses the feel of the original, which I find to be well designed.
  I think it's a matter of where and how the space gets added.

Buffering around the outside of the original screen shouldn't cause any issue, and could probably be done in a way that was aesthetically pleasing and not distracting.




I mean really, it's something you'd need to address screen-by-screen to determine what is best in each condition.

But if you expand the status bar, you could probably chew up MOST of the Y-axis discrepancy with no effort, at all, and it reduces to figuring out what to do with the extra x-axis tiles. ]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-03-02T10:07:26 -05.00 A2600 12
Edit: Just to clarify. When I think of really good game design, like what we see in Zelda IV, I tend to look at it like a fine Swiss watch. If you want to re-size the watch, you can't just simply blow up the pieces, or add dead space to the frame without altering the contents. It's an integral whole. Just my philosophy with game design.

For an example of the reverse, check out Spiritual Warfare for the Game Boy. Here the frame was too big so they introduced scrolling instead of re-designing it to fit. Definitely loses the feel of the original, which I find to be well designed.

]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-03-02T10:01:16 -05.00 A2600 12 Originally posted by: SoleGooseProductions

Check the sticky two posts above this one for the usual answer.

My own personal answer is that too much would be lost in changing the screen resolution. Link's Awakening vies for my favorite game ever (next to the original Zelda), and I've put a decent amount of though into why (I think) it is so good. Screen/world size plays a huge part in this. Technically there is not much that can't be recreated, if anything, but the result would be a stretched and bloated, lackluster mess. I looked into doing Anodyne at some point (or trying to anyways), and the result would be the same with that. The worlds are built within bounds.
I don't think the extra screen space would ruin anything.

I'd actually be really surprised if somebody hasn't mocked this up with whatever that Game-maker-like platform was that people use exclusively for Zelda fan-fiction games.
  ]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-03-02T00:16:58 -05.00 A2600 12
http://www.retrousb.com/product_info.php?cPath=&products_id=87 ]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-03-01T22:46:27 -05.00 A2600 12 ]]> Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-02-29T21:50:46 -05.00 A2600 12
However, this rom is incomplete, and just mainly a title screen and 1 overworld screen. 

Download on the bottom of my post. "zeldaiii.nes"

ETA: Screen shots of the only two screens in the rom. 

]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-02-29T20:34:13 -05.00 A2600 12 Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-02-29T20:29:30 -05.00 A2600 12 Originally posted by: A2600

I am a big fan of Links Awakening and its one of those games I really miss. I know that with Legend of Link we get the sprites and all.

But it would have been nice to have a port of Links Awakening on the NES

Whats your take?

Gamecube + Gameboy player. No need to reinvent the unnecessary wheel ]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-02-29T20:17:42 -05.00 A2600 12
My own personal answer is that too much would be lost in changing the screen resolution. Link's Awakening vies for my favorite game ever (next to the original Zelda), and I've put a decent amount of though into why (I think) it is so good. Screen/world size plays a huge part in this. Technically there is not much that can't be recreated, if anything, but the result would be a stretched and bloated, lackluster mess. I looked into doing Anodyne at some point (or trying to anyways), and the result would be the same with that. The worlds are built within bounds. ]]>
Could Links Awakening come to the NES? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=159007 2016-02-29T20:14:04 -05.00 A2600 12