NintendoAge http://nintendoage.com/forum/ -Sqooner NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T22:47:26 -05.00 bimmy_lee 192 Originally posted by: arnpoly

Originally posted by: bearcat-doug
 
Originally posted by: bimmy_lee

I'll try to make it more challenging this time around
 

I guess we'll see about that!

 

I bet Santa is already drafting the news article on this. 
 


Awwww shhhhhit! It's on! ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T17:13:58 -05.00 bimmy_lee 192 Originally posted by: arnpoly
 
Originally posted by: arch_8ngel

Harry Hong first maxed out (with a Level 18 start) on an LCD.

He actually had to retrain on a CRT for the first world championship competition.



That said, as a mere mortal, I notice a considerably difference in the playability of Level 19+ on a CRT versus an LCD. (lower levels -- even Level 18 -- it isn't nearly so pronounced)

 

Wow, I would have assumed that to be impossible.
 
I'm willing to be that it was a max out that relied on a much more favorable piece distribution than the "typical" CRT maxout.

I don't know if Adam Cornelius has full footage of Harry's ability to max out on a CRT, or not, but that was actually what touched off the events that led to making Ecstasy of Order.
The original film was going to be just about Harry and called "Max Out", but shortly after that started up Jonas proved he could max out (evidently he'd done it years earlier, unofficially) and it set off the idea for a live competition.


These guys are at a completely different level, though. ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T17:08:01 -05.00 bimmy_lee 192 Originally posted by: arch_8ngel

Harry Hong first maxed out (with a Level 18 start) on an LCD.

He actually had to retrain on a CRT for the first world championship competition.



That said, as a mere mortal, I notice a considerably difference in the playability of Level 19+ on a CRT versus an LCD. (lower levels -- even Level 18 -- it isn't nearly so pronounced)

 
Wow, I would have assumed that to be impossible.
  ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T16:55:04 -05.00 bimmy_lee 192 Originally posted by: arnpoly
 
Originally posted by: arch_8ngel

And I mentioned the risk of "gambler's fallacy" being what kills less experience players (assuming they can handle the speed).

I feel like the other suicidal thought in this game is thinking "I'm having a good game".
Something subtle about having positive thoughts in this game causes you to let your guard down JUST ENOUGH to fuck up



Another thing I noticed, since I hadn't really played much Tetris since up-sizing my CRT (went from a dinky 16" to a 25")... now I need to sit further back so that I don't have to actively scan the screen with my eyes.
The sweet spot is having the screen small enough that you don't have to "look" anywhere other than where you want a piece to go and you can see the next piece clearly in your peripheral vision (along with the piece position and rotation on the way down).
Actively looking around soaks up a ton of time and cognitive effort, compared to off-center viewing of most of the screen.


All of this was well said!

I was going to add about using a CRT since I play on an LCD which would make the upper levels unplayable.  If I were serious this past week I would have switched to my other TV.
Harry Hong first maxed out (with a Level 18 start) on an LCD.

He actually had to retrain on a CRT for the first world championship competition.



That said, as a mere mortal, I notice a considerably difference in the playability of Level 19+ on a CRT versus an LCD. (lower levels -- even Level 18 -- it isn't nearly so pronounced)

  ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T16:53:29 -05.00 bimmy_lee 192 Originally posted by: bearcat-doug
 
Originally posted by: bimmy_lee

I'll try to make it more challenging this time around
 

I guess we'll see about that!

 
I bet Santa is already drafting the news article on this. 
  ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T16:52:32 -05.00 bimmy_lee 192 Originally posted by: arch_8ngel

And I mentioned the risk of "gambler's fallacy" being what kills less experience players (assuming they can handle the speed).

I feel like the other suicidal thought in this game is thinking "I'm having a good game".
Something subtle about having positive thoughts in this game causes you to let your guard down JUST ENOUGH to fuck up



Another thing I noticed, since I hadn't really played much Tetris since up-sizing my CRT (went from a dinky 16" to a 25")... now I need to sit further back so that I don't have to actively scan the screen with my eyes.
The sweet spot is having the screen small enough that you don't have to "look" anywhere other than where you want a piece to go and you can see the next piece clearly in your peripheral vision (along with the piece position and rotation on the way down).
Actively looking around soaks up a ton of time and cognitive effort, compared to off-center viewing of most of the screen.

All of this was well said!

I was going to add about using a CRT since I play on an LCD which would make the upper levels unplayable.  If I were serious this past week I would have switched to my other TV. ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T12:45:48 -05.00 bimmy_lee 192 NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T12:45:15 -05.00 bimmy_lee 192 Originally posted by: bimmy_lee

I'll try to make it more challenging this time around
 
I guess we'll see about that!

  ]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T12:36:42 -05.00 bimmy_lee 192 Originally posted by: bearcat-doug

Originally posted by: bimmy_lee
 
Originally posted by: bearcat-doug

That could get interesting!
 

Are you challenging me again?
 

I'm game, but it didn't seem to be much of a challenge last time.

 
I'll try to make it more challenging this time around

]]>
NintendoAge 2016 Weekly Contests Presents: Tetris http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=158683 2016-02-29T12:30:28 -05.00 bimmy_lee 192 Originally posted by: bimmy_lee
 
Originally posted by: bearcat-doug

That could get interesting!
 

Are you challenging me again?
 
I'm game, but it didn't seem to be much of a challenge last time.

  ]]>