NintendoAge http://nintendoage.com/forum/ -Sqooner gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2009-01-18T00:27:52 -05.00 !damage! 10 gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T18:41:44 -05.00 !damage! 10 gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T18:22:16 -05.00 !damage! 10 gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T17:06:53 -05.00 !damage! 10
A flash cart will come in handy for hardware testing, emulators will work for most testing though. ]]>
gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T16:20:11 -05.00 !damage! 10 gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T15:07:12 -05.00 !damage! 10 Originally posted by: albailey

I'm not sure how you'd get the game onto the cart when you are done. I know I'm no good at surface mount soldering.

I've got a dev cart (probe?) at home that I believe is setup so that you can upload/run using a cable to connect a computer to the gameboy. However I think in my case, its a GBC version. I've honesty never tried.

Al

You could use a flash cartridge for now, just to test out the game on actual hardware as you are developing it to make sure it's working properly. Of course you couldn't use flash carts to mass produce them (to sell), though at least you could use flash carts as a dev tool to test your game.
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gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T13:04:12 -05.00 !damage! 10 gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T11:40:13 -05.00 !damage! 10
I've got a dev cart (probe?) at home that I believe is setup so that you can upload/run using a cable to connect a computer to the gameboy. However I think in my case, its a GBC version. I've honesty never tried.

Al ]]>
gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T10:16:23 -05.00 !damage! 10 Basically, anybody that has programmed assembly for the TI graphing calculators would be well equipped to do gameboy. There is a huge resource out there for TI programming. I'm sure some of the graphics instructions or memory instructions may be different, but the major stuff for the processor should be identical ( much like C64 and NES are similar to an extent ).

GBA (and later) is nice, though because it's compiled from C++. High level languages are SO easy by comparison to writing in assembly. ]]>
gameboy homebrew? http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=13850 2008-12-03T08:33:46 -05.00 !damage! 10 I know people have been working on GBA stuff - found here:

http://www.gbadev.org/

http://forum.gbadev.org/

has anyone done any original gameboy stuff?

what would you need to do that?

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