NintendoAge http://nintendoage.com/forum/ -Sqooner Unreleased NES version of Shanghai http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=98404 2013-03-15T14:02:05 -05.00 Brain Breaker 3
Just what were the costs for NES games? For example, how much did a publisher have to pay to get a license, and then pay for the chips to be manufactured by Nintendo? And the software licensing agreements, and how certain games (such as Dragon Buster) use a proprietary Famicom chip, and need to be reprogrammed to use an American, Nintendo exclusive chip?  Was the reprogramming all up to the publisher, or did they have to ask Namco to reprogram it, or maybe even contract an outside company for that purpose? ]]>
Unreleased NES version of Shanghai http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=98404 2013-03-15T11:58:47 -05.00 Brain Breaker 3 Unreleased NES version of Shanghai http://nintendoage.com/forum/messageview.cfm?catid=35&threadid=98404 2013-03-15T04:39:48 -05.00 Brain Breaker 3
"Activision's runaway hit, Shanghai, will be available this summer for the NES. This puzzler, which requires players to match pairs from 144 randomized picture tiles, topped many "Year's Best" computer award lists and promises to equally entrance Nintendo gamers."

Activision was the original publisher of the various computer versions of Shanghai, but had already licensed it to Sunsoft for the Famicom port in Japan, which had been released in December, 1987. Interestingly, Sunsoft had chosen to leave all of the in-game text in English, so if Activision had chosen to bring this version over (and you would have to assume that's what they were planning) it would have been the easiest of ports. Regardless, it never did happen, and in retrospect it's not all that surprising. Activision was always one of the more prolific vaporware peddlers on the NES scene, and this game was due to be released during the peak of that whole "chip shortage" debacle. It should also be noted that they had already licensed Shanghai to Sega, who released a superior version of it for the SMS just a few months later. In any case, the real mystery here is why the announcement of this release only seems to have made it into this small CGW column, as far as I can tell.
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